This time the three classes of warrior, paladin, and vampire become races too: orc, demoness, and vampire. The quick rundown of what's different this time: a new companion system means each character has different potential pals, a different chum accompanies your hero into battle (looking a mite like No-Face from Spirited Away), and it's got new quests and locations and units and items and abilities. Once more we'll get to roam around the world, building an army, completing quests, and smashing foes in hexy turn-based combat. Always a horrible bunch of xenophobes, that lot. This time we'll get to play as the supposed evil folks, hence the name, fending off humans and elves who've got a bit carried away with trying to stamp out 'dark' creatures. Yes, it looks like another expandalone sort of dealy rather than a game building upon King's Bounty in bold new ways. The next in the series will be King's Bounty: Dark Side this summer, publishers 1C have announced. That hip new band may very well drop a cracking second album, I can make that Cronenbergian game controller I've been dreaming of, my mum shall stop hinting that I'm going to die alone in a ditch, and King's Bounty will get an actual proper sequel rather than simply more glorified expansions. Open yourself to risk or you'll never truly learn, love, or live.
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