![]() Mobile games are typically much cheaper and easier to produce than their PC or console oriented cousins, further suggesting the game is more a ploy to make money than anything else. This norm - on top of the very fact of releasing a game on a platform the core fanbase dislikes - has led Diablo series fans to the conclusion that the game is more a desperate grab for cash than a quality addition to the franchise meant to appeal to loyal, long-time fans. Mobile games are typically teeming with obtrusive microtransactions. But the problem with mobile gaming is not only its surface level inferiority to PC and console releases. Most modern phones have been designed to be held and operated primarily by a single hand holding one horizontally with both hands for an extended period of time soon becomes uncomfortable and can even result in pain. Touch screens are not only inferior to keyboards or gaming controllers in terms of rapid input accuracy, they are simply not as ergonomic. ![]() The Diablo games, being of the hack ‘n’ slash genre, have typically emphasized complex, satisfying combat – the kind which demands quick, exact and unambiguous inputs that are nearly impossible to achieve consistently with a touch screen. Such a constraint results in visually lacking games with poor gameplay by comparison.Īdditionally, a medium sized phone with only touch controls available makes precise control of one’s character awkward and quickly uncomfortable. Mobile games are constrained by the power of the average phone, which is substantially weaker than modern gaming PCs and the current generation of consoles. They lack both the processing power and the memory to be able to sustain a comparable extent of graphical detail, level size or even amount of enemies. ![]() Phones are not nearly as optimized to play games as personal gaming computers and consoles are. The answer is simple: because it’s played on a phone. ![]() Hardcore fans of the company’s games are right to be so upset, as the company’s display showed a complete lack of concern for the desires of the Diablo series’ core fanbase.Ĭonsidering the game hasn’t even been released yet, why isn’t anyone giving Diablo: Immortal a chance? Recently, Blizzard Entertainment announced the mobile game “Diablo: Immortal” at BlizzCon 2018 and was met with widespread backlash for several reasons- most of which stem from the game’s platform: mobile. ![]()
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